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MATCH RULES
1. The game shall consist of four twenty minute quarters
with no time on added however, time on may be added
providing agreement is reached between both captains and
a suitable time keeper appointed for the match. Home
team to accept responsibility of appointing a suitable
time keeper for all matches and to accept responsibility
of advising the field umpire that time on is being
added.
2. Teams to consist of 18 players with a maximum of 6
interchange players. All matches must be played with the
same number of players on both teams. This may mean the
lending of players from one team to another or reducing
the number of players on a team at any time during the
match. The interchange position shall be the position of
the coaching box. Players interchanging may do so only
when the player being interchanged has left the field.
3. Supergoals, being drop kick from outside a 20 metre
arc from the goal mouth, shall be awarded 12 points.
(a) Goal umpires to receive the all clear in the normal
manner.
(b) Goal umpires to signal supergoal by waving a red
flag.
(c) Field umpire to adjudicate on 20 metre arc from
goal.
(d) Should a doubt arise then the field umpire shall be
the sole adjudicator.
(e) Should both umpires be unsighted, then a six point
goal shall be signalled.
4. All players to be aged 35 years or over on 31st
December of the current year. Special compensation may
be granted in the following circumstances:
(a) Players under the age of 35 years can participate
only after consultation with the opposition Team Manager
and Coach and agreement is reached.
(b) The player(s) referred to in 4(a) must not be
selected in the first 18 players if players aged 35
years and over are on the bench.
4.1 OVER 47'S competition. A new division was introduced
in 2007 for players 47 and over.
All players to be aged 47 years or over on 31st December
of the current year. Special compensation may be granted
in the following circumstances:
(a) Players under the age of 47 years can participate
only after consultation with the opposition Team Manager
and Coach and agreement is reached.
(b) The player(s) referred to in 4.1(a) must not be
selected in the first 18 players if players aged 47
years and over are on the bench.
5. No evidence of age shall be required other than in
the event that a complaint is received, the player
concerned, under direction of his club, must be prepared
to provide proof of age to the Vic Country Executive
Committee.
6. Player eligibility.
(a) No player shall be eligible to play for a team other
than the team with whom he has previously played without
obtaining prior approval from the Executive Committee of
his original team.
(b) Approval to play for a team other than the team for
whom a player has previously played must be obtained
from the Executive Committee of the club concerned.
(c) A player under suspension from any other competition
shall not be permitted to play in a Vic Country game
whilst under suspension.
7. Umpires - Home teams to be responsible for the
appointment of:-
(a) At least one, but preferably two qualified field
umpires,
(b) two suitably qualified and attired boundary umpires
.(optional)
(c) two suitably qualified and attired goal umpires, all
of who are to be competent and fully conversant with the
rules relating to Masters Australian Football.
(d) Any team can supply one field umpire if the opposite
team is notified the Tuesday before the game, and pay
any fee due to such Umpire.
8. Match Requirements - The
home team shall provide for all home matches:
(a) a suitable match ball and spare
(b) a suitable scoreboard attendant.
(c) a suitable timekeeper who shall be fully conversant
with the rules of Masters Australian Football.
9. Match Times - All matches shall commence at 1.30 pm
unless otherwise mutually agreed. All matches must be
played on the scheduled date. Fixture changes may take
place only after negotiated agreement between the clubs
involved.
10. Communication - It shall be the responsibility of
the home team to arrange contact with their opponent
visitors at least seven days prior to the scheduled game
to ensure the game is conducted in the required manner.
Any problems in this area are to be referred to the
Executive Committee.
11. Quarter Breaks - Breaks will be observed between
quarters in the following manner.
(a) Quarter time - 3 to 5 minutes
(b) Half Time - 15 to 20 minutes
(c) Three Quarter Time - 3 to 5 minutes
These times may be changed by agreement between both
teams.
12. The home team shall arrange for umpires'
refreshments at all quarter breaks.
13. It is normal practice for clubs hosting the fixture
to provide refreshments for the visiting players,
officials and family members. Masters Australian
Football is committed to family fun and this activity is
a significant component of our football year.
PLAYING RULES
Rucking
Only one player from each team to contest all ruck
knocks, involvement in contest by a third player shall
result in a free kick against third or subsequent
player. At all times the ball shall be thrown up and not
bounced.
Boundary Umpires (optional).
If no boundary umpires are present, the ball shall be
thrown up by the field umpire 10 metres in from the
boundary line.
At boundary throw ins only one player from each team is
to contest the ruck, however:-
- if boundary throw in is poor or misdirected the umpire
will immediately call play on
- if throw in is satisfactory, any third or subsequent
player involvement in the rucking contest will result in
a free kick against the third or subsequent player.
- All players are expected to indicate the ball out of
bounce by raising their hands.
Centre throw ups centre line not applicable, ruckman can
approach from any direction
No raised knees at any ruck contest.
Marking
The player in front of the pack competing for a mark is
to be given every protection and opportunity to take the
mark. Any unnecessary or deliberate interference by an
opponent player/s in attempting to mark or prevent the
player in front of the pack from taking the mark shall
result in a free kick being awarded to the player in
front of the pack. The interference could take the form
of a knee or boot being put into a player's body.
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